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Kjuske

51 Game Reviews

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i lost my ten year old dog just last month, a couple days after the new year. she had a big meal, and i guess she decided it was just time to go. she waited for me to finish uni and everything, and maybe she thought her work was done? idk. if this game had been around just a little sooner, maybe it would have helped make it easier. but even just playing this now already helps a lot. thank you so much. this is wonderful

this is adorable what the fuck

This is still my favorite game, six years later

not exactly an original concept, but props for getting me right where it hurts. love the style too.

deathink responds:

right in the feels

not bad, I had a bit of fun playing this. music's a little annoying but I liked it overall, nonetheless.

looks promising. Somehow you managed to mix politics with tiny sprite gaming well. I definitely liked it, just one thing though, is the violent shaking when Bibi catches the fuck out of you necessary? It was pretty good, still. Awesome job.

esayitch responds:

Wouldn't call the shaking necessary I guess. It's just that I shake physically at the idea of him winning another election and I wanted the game to be authentic :P

would have been cooler if a bit more developed. seems a little half-baked to me. were these environments done in illustrator? legit question. solid effort, but yeah, maybe a bit more creativity with the overall design too. music's way too repetitive and gets distracting after the first few loops. also, not cool, blatant rip from Tf2 spotted. with where it is now, it looks like just another point and click escape the room kinda thing.

beautiful game, could be a little longer though. but!! it was so great. never related to a grounds game so hard. I'd say I'm living the start point of your game right now, but I don't know if I have the guts to do what you did. but here's hoping it really does get better. thank you for sharing this with us, and best of luck to you!

It was actually okay, I liked it well enough. challenging, sort of, but gets repetitive and honestly, a little dull. Nice little vday game though, why not

the screen is kinda huge. makes navigating up and down really annoying. but still, I like the concept, and I think it has the potential to be a really amazing game. maybe just improve the design and make movements a bit more fluid; make the WASD nav a little less.. huge; and integrate a 1P option instead of keeping it just a co-op. It looks really promising. good job!

Gr8h8 responds:

Hi this is the game lead, thank you for your comment. What size of screen do you think would work best?
I had it at 1280/1024 because i though it would help for controlling the dragon. I just reduced it to 1024/800, or do you think i should go smaller?

art game connoisseuse /semi-animator. I draw pictures

Age 28

Concept Artist

Joined on 3/2/14

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